iPhone Cool Projects (eBook) von Wolfgang Ante

iPhone Cool Projects
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35,30 €* eBook

ISBN-13:
9781430223580
Veröffentl:
2009
Einband:
eBook
Seiten:
240
Autor:
Wolfgang Ante
eBook Format:
PDF
eBook-Typ:
Reflowable eBook
Kopierschutz:
Digital Watermark [Social-DRM]
Sprache:
Englisch
Kurzbeschreibung

Aimed at beginner to intermediate iPhone and iPod Touch developers coming from all levels of experience, this is the first book to use real applications from the iTunes Application Store to demonstrate the tricks of iPhone application development.

Inhaltsverzeichnis
Designing a Simple, Frenzic-Style Puzzle Game.- Mike Ashs Deep Dive Into Peer-to-Peer Networking.- Doing Several Things at Once: Performance Enhancements with Threading.- All Fingers and Thumbs: Multitouch Interface Design and Implementation.- Physics, Sprites, and Animation with the cocos2d-iPhone Framework.- Serious Streaming Audio the Pandora Radio Way.- Going the Routesy Way with Core Location, XML, and SQLite.
Beschreibung

The iPhone and iPod touch have provided all software developers with a level playing fielddevelopers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens withWolfgang Ante, the developer behind theFrenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba'sMike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer applicationa topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals.Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (akaMatthew Rosenfeld) describes the development of the Keynote-controlling applicationStage Hand, how the user interface has evolved, and the lessons he has learned from that experience.Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think collisions). He describes the development ofArcadeHockey, an air hockey game, and explains some of the code used for this.

Neil Mix ofPandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally,Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

Autor

Ten authors; ten successful iPhone developers; each with a unique story.


 

Schlagwörter zu:

iPhone Cool Projects von Wolfgang Ante - mit der ISBN: 9781430223580

Animation; Audio; Processing; control; controlling; iPhone; performance; technology; time; A; Computer and Information Systems Applications; Apple and iOS; Professional and Applied Computing, Online-Buchhandlung


 

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