Introduction.
Part I: Running a Great Game.
Chapter 1: The Role of the Dungeon Master.
Chapter 2: Preparing for Play.
Chapter 3: Running the Game.
Chapter 4: Narrating the Adventure.
Chapter 5: Dealing with Players.
Chapter 6: Teaching the Game.
Chapter 7: Sample Dungeon: The Rat Lords Lair.
Part II: Advanced Dungeon Mastering.
Chapter 8: Running an Ongoing Game.
Chapter 9: Knowing the Players.
Chapter 10: Choosing Your Game Style.
Chapter 11: Creating Excitement at the Game Table.
Chapter 12: Growing Your Game.
Chapter 13: Using Every Available Resource.
Part III: Creating Adventures.
Chapter 14: Tools of the Trade.
Chapter 15: The Dungeon Adventure.
Chapter 16: The Wilderness Adventure.
Chapter 17: The Event-Based Adventure.
Chapter 18: The Randomly Generated Adventure.
Chapter 19: The High-Level Adventure.
Chapter 20: Sample Dungeon: The Necromancers Apprentice.
Part IV: Building a Campaign.
Chapter 21: Building a Continuous Story.
Chapter 22: Creating Memorable Villains.
Chapter 23: Bringing the World to Life.
Part V: The Part of Tens.
Chapter 24: Ten Best Classic Adventures.
Chapter 25: Ten BestDungeon Magazine Adventures.
Chapter 26: Ten Best 3rd Edition Adventures.
Chapter 27: Ten Challenging Traps.
Chapter 28: Ten Ready-to-Use Encounters.
Chapter 29: Ten Things to Avoid When DMing.
Chapter 30: Ten Things to Do All the Time When DMing.
Index.
To get you off to a fast start,Dungeon Master For Dummies includes:
Authors Bill Slavicsek and Richard Baker wrote the hugely popularDungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestsellerCondemnation. They give you the scoop on:
The book includes a sample adventure, The Necromancers Apprentice, thats the perfect way to foray into DMing. It includes everything you need for a great adventureexcept your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered.
Richard Baker is an award-winning game designer and a best-selling author. Hes worked on the DUNGEONS& DRAGONS game lines since 1991. Rich traces his D&D experience back to 1979, when he began playing the DUNGEONS& DRAGONS game as a 7th-grader. He spent a significant amount of his high school and college years playing D&D at every opportunity, and after serving as a surface warfare officer in the United States Navy, Rich decided to take a shot at working on the game he grew up playing and so he joined the staff of TSR, Inc., and became a game designer. Richs list of D&D design credits numbers over 50 game products, including the Origins Award-winning BIRTHRIGHTCampaign Setting, the ALTERNITYScience Fiction Roleplaying Game (which he co-designed with Bill Slavicsek), and the newest edition of the DUNGEONS& DRAGONS game. He has also served as creative director for the ALTERNITY and FORGOTTEN REALMS game lines. As an author, Rich has published eight fantasy and science fiction novels, includingCity of Ravens, Forsaken House, and the New York Times bestsellerCondemnation. Rich is currently employed as a senior game designer at Wizards of the Coast, Inc., and works every day on new products for the DUNGEONS& DRAGONS game.
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Dungeon Master For Dummies von Bill Slavicsek - mit der ISBN: 9780470050880
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